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Valorant·Mon 8:00 AM ET

Bilibili Gaming vs XLG Gaming

Prices as of 11:59 UTC on Jul 19, 2026, delayed about five minutes. Source markets: Kalshi · Polymarket. Resolution follows each venue's own market terms.

Curious how long a gap like this stays open? We measured it.

Bilibili Gaming

Mon 8:00 AM ET

XLG Gaming
20%40%60%80%24h18h12h6hnow

Illustrative shape drawn from current prices; the live intraday line wires in next.

Moneyline

Bilibili Gaming
Kalshi
Polymarket
XLG Gaming
Kalshi
Polymarket

How this settles

Spread
Read each venue's rules

Kalshi

The following market refers to the full match in the VCT China Stage 2 2026: XLG Gaming vs. Bilibili Gaming Valorant match originally scheduled for Jul 20, 2026 at 8:00 AM EDT If the relevant match is postponed and not completed within 48 hours of its originally scheduled start time, the market will resolve to the fair market price. If the relevant match is cancelled before play begins, the market will resolve to the fair market price. If the relevant match is forfeited before any play occurs, the market will resolve to the fair market price. If the relevant match begins and is subsequently forfeited, the market will resolve according to the official result published by the governing body or tournament organizer. Kalshi is not affiliated, associated, authorized, endorsed by, or in any way officially connected with the Governing League. All trademarks, logos, and brand names are the property of their respective owners.

Polymarket

This market refers to the Valorant match between Bilibili Gaming and XLG Gaming in the VCT China Stage 2 Group Omega, initially scheduled for July 20 at 8:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against XLG Gaming. This market will resolve to "XLG Gaming" if XLG Gaming win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Prices delayed about five minutes. Each venue's best ask per outcome; Kalshi asks are derived from its NO bids (ask = $1 minus the bid). Kalshi volume counts contracts, Polymarket volume is in dollars. Real-time prices and the full depth ladder are available via the WebSocket stream with an API key. How the market matching API works · Real-time WebSocket API docs. Feed reference DINO-XKQZ7-9182.